Instant NeRF
- Instant Neural Graphics Primitives with a Multiresolution Hash Encoding
- Neural Radiance Field
- Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate
- rely on task specific Data Structures
- new input encoding that permits the use of a smaller network without sacrificing quality
- educing the number of floating point and memory access operations
- near-instant training of neural graphics primitives on a single GPU for multiple tasks
- small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through Gradient Descent
- automatically focuses on relevant detail, independent of task at hand
- low overhead
- In a gigapixel image, they represent an image by a neural network. SDF learns a signed distance function in 3D space whose zero level-set represents a 2D surface
- 2D images and their camera poses to reconstruct a volumetric radiance-and-Density field that is visualized using ray marching.
- neural volume learns a denoised radiance and Density field directly from a volumetric path tracer.
- only vary the hash table size which trades off quality and performance
- disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs
- parallelism
- fully-fused Operator Fusion CUDA kernels with a focus on minimizing wasted bandwidth and compute operations